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Inside the B.C. studio behind Minecraft Legends, one of the biggest games developed in a 4-day work week

A B.C. company behind an upcoming game in the popular Minecraft series is hoping itsprocess spurs others in the industry to consider working fewer days and having more time to play.

CBC got a look inside Blackbird Interactive, which has been working on the game since 2018

A promotional screenshot of a game called 'Minecraft Legends', with blocky skeletons and humanoid pigs fighting with neon-coloured effects visible across a landscape. In the foreground, a silhouetted figure raises a flag.
An upcoming game in the hugely popular Minecraft franchise was made by a Vancouver company, and nearly half of the project was developed during a four-day work week. (Submitted by Blackbird Interactive)

A B.C. company behind an upcoming game in the popular Minecraft series is hoping itsprocess spurs others in the industry to consider working fewer days and having more time to play.

The Vancouver-based game studio Blackbird Interactive is currently putting finishing touches onMinecraft Legends one of the biggest games ever to be developed using a four-day work week.

The most popular game on Earth by some metrics,Minecraft hasover 238 million copies sold as of 2021 with its use extending even to classrooms.

The latter half of theLegendsproject, set for release on April 18, was made under a four-day work-week environment.

It's a workflow the company, along with one gaming researcher,say they hopewould be replicated across the industry and province, especially one grappling with increasing unaffordability.

WATCH | Vancouver developers hard at work crafting a newMinecraftexperience:

Inside the B.C. company making a new Minecraft game

1 year ago
Duration 2:13
The CBC's Akshay Kulkarni went for a tour of the Blackbird Interactive studio, which made Minecraft Legends using a four-day work week.

Five years of craft, four days of work

The 2009 game has been played by generations of gamers, and was originally developed by Mojang Games, now a subsidiary of Microsoft.

"It was pretty exciting and such a privilege to to take on this game and to work with Mojang on Minecraft Legends," said Lee McKinnon-Pederson,Minecraftexecutive producer.

McKinnon-Pederson says the game was brought to Blackbird Interactive by Mojang in 2018.

At its peak, 125 Blackbird employees worked onMinecraftLegends with Microsoft and Mojang helping with publishing support.

While the start of the COVID-19 pandemic in March 2020 necessitated widespread working from home, developer Blackbird Interactive continued to allow its employees to work remotely as pandemic restrictions eased.

Then, in the first months of 2022, the developer transitioned to a four-day work week.

A man wearing a CBC shirt and a black facemask talks to a woman with black hair and wearing a black top.
Lee McKinnon-Pederson, right, talks to the CBC's Akshay Kulkarni about the work-life culture at Blackbird Interactive. The independent studio made waves with their original game, Hardspace Shipbreaker, which released in 2022. (Joel Law/CBC)

Employees are paid the same as they were for five days of work, and are not incentivizedto work overtime during their four days.

"I haven't seen any productivity decreases, at least from not what I could tell," Dennis Ries, executive producer at Mojang,said of the change.

"I personally would be an advocate of it."

A 'meaningful' change

Researchers have found that previous four-day work week pilot programshave resulted in productivity increases, with the results attributed to a healthier work-life balance for employees and less stress.

Dr. Christopher Patterson,associate professor at the University of British Columbiawho studies games, saysMinecraft Legends'developmentis meaningful in the context of the wider game industry practice of "crunch," whereteams cram in overtime work before a game's release.

Employees who have experienced crunch have described weeks of 12-hour days, which have led them to miss time with family. Research showsit leads to physical and mental problems for employees, as well as burnout.

"What's been changing more so in the last decade or so is there was a lot of newer, smaller, independent game studios," Patterson said. "They just started to realize we can try and gather more talents by offering more realistic deadlines, better workloads for people who have families.

"A lot of these indie game studios started to really hire some of the best of the best through that method."

McKinnon-Pederson called Blackbird's implementation of the concept "very meaningful,"but credited developers on the studio's previous game Hardspace: Shipbreaker for being the first to implement shorter work hours.

Ries added the work cycles forMinecraft Legends"were pretty predictable."

"We certainly had some long hours at times, which I think naturally happens within any software development. But I would say that we are really cognitive about the part about trying to make sure we didn't go through some extended crunch."

A white man wearing a black polo shirt speaks to a cameraman.
Dennis Ries, an executive producer at Mojang, says Minecraft's freefrom creative nature will be reflected in the way players command their allies in Minecraft Legends. (Joel Law/CBC)

Patterson praised Blackbird's embracing of hybrid work and the four-day work week, saying itespecially helps those who needto travel long distances for work, and that the extra day off helpsparents with child care.

"It is something, I think, very much worth celebrating and hoping to transfer it [the four-day week] to other game studios and to other lines of work."