Vancouver stars as a dystopian, post-noir home for animal characters in new video game - Action News
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Vancouver stars as a dystopian, post-noir home for animal characters in new video game

It's not Chicago or New York, but Vancouver is "the perfect noir city," according to Nikita Danshin, a designer with Vancouver-based developer Eggnut, which has been working on the adventure game Backbone for the past five years.

Raccoon detective says the city smells like 'wet concrete and overpriced fast food'

The exterior of the 'Rogue Theatre,' in the version of Vancouver's Granville Street featured in the video game Backbone. (Eggnut)

Despite Vancouver being a hotspot for film and video game production, it doesn't get to play itself very often in popular entertainment.

But the city is the setting for a new video game released this week and it features some unexpected twists.

Backbone is a "post-noir"game set in a dystopianversion of Vancouver that's populated by animals. The main character, Howard Lotor, is a raccoon private eyewith an office in the downtown peninsula.

When the character steps out of his office to investigate a case, it's onto a rainy, 1950s-looking neon-lit Granville Street with pawn shops, corner stores and nightclubs. According to Lotorin the game, it smells like "wet concrete and overpriced fast food."

It's not Chicago or New York, but Vancouver is "the perfect noir city," according to Nikita Danshin, a designer with Vancouver-based developer Eggnut, which has been working on the adventure game for the past five years.

That's because the classic thematic elements of film noir social stratification, class conflictandcorruption feature prominently in Vancouver's history, according to Danshin.

In the game, different species representdifferent social classes. In one scene, Lotor is not allowed to enter a nightclub because he's a raccoon andthe club is only open to species with a higher social standing, like dogs.

Vancouver's famous steam clock, rendered in a pixel-art style... (Eggnut)
Smoke coming out the iconic Gastown steam clock.
... and the real thing, pictured on June 16. (Ben Nelms/CBC)

The idea for the game came about when Danshinand several other co-workers were in an online meeting five years ago. They were working on an entirely different idea when a family of raccoons suddenly swarmed Danshin's backyard and helped themselves to his compost bin.

Like a video game protagonist, Danshinhandled the situation creatively.

"I had a trumpet nearby me that I tend to play. So I took that trumpet and decided to toot them away," he said.

"With that, the whole just team just went insane."

New game showcases iconic Vancouver locations in dystopian future

3 years ago
Duration 1:22
Backbone follows an anthropomorphic racoon detective and features a number of Vancouver's well-known landmarks.

Theencounter inspired theEggnutteam to makea totally different game. What started off as an idea for a game about "raccoons in Vancouver who walk around and sniff garbage," evolved into a broader discussion about what a raccoon society might look like if it wasset in Vancouver.

A map of some of the game's settings. (Eggnut)

Vancouverites will recognize many landmarks in the game, includingthe Gastown area and itssteam clock, and the Vogue Theatre. The game even includes a reference to the Lady in Red,the infamous ghostsaid to haunt the Fairmont Hotel.

Vancouver has appearedin a few other games in the past, though not many. The Nintendo racing gameMario Kart Tourhas a trackthat features the west coast city. The Olympics game Vancouver 2010features Vancouver, of course. The skateboarding game Tony Hawk's Underground has a level based on Robson Square.Perhaps most memorably, it was the first city destroyed by aliens in the futuristic science fiction gameMass Effect 3.

Danshin saysthe game is something of a tributeto Vancouver, and he's hoping that Vancouverites get some delight out of recognizing their city. He adds that the sequel to Backbone will also be set in Vancouver.

Vancouver is a major hub for game development, being home to over 170 large and small video game development companies, according to the Vancouver Economic Commission.

Electronic Arts, one of the world's biggest game publishers has one of its major development studios in Burnaby. However Vancouver's dominance in Canadian game development may be somewhat on the decline. According to a report in Gamedaily.biz, game developers have been drawn to other provinces due tobetter tax incentives, and lower operatingcosts.