Metro Vancouver's first virtual reality lounge opens its doors - Action News
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British Columbia

Metro Vancouver's first virtual reality lounge opens its doors

Virtual reality arcades are opening up around the world, but a consumer behaviour expert questions whether the craze is here to stay.

UNIVRS gaming lounge in Richmond, B.C., launched by 2 recent UBC graduates

The selection of games at this virtual reality lounge ranges from first-person shooter to a rollercoaster ride. (Jacy Schindel/CBC)

Going to an arcade used to mean stepping up to a giant gaming console, dropping some change into the coin slotand playing a game on a screen in front of you.

But virtual reality has changed all of that.

The screen has become a headset, and instead of using a joystick, your movements are the controllers.

Two recent University of British Columbia grads, Charlie Shi and Alexander Chua, have jumped on the new craze that's sweeping the world and opened up Metro Vancouver's first virtual reality lounge.

"There arethese headsets you put on over your head and essentially it will bring you into this virtual world,"said Shi.

"It could be anything from travel to a game to another immersive movie experience. It could be anything you could think of."

The UNIVRS arcade on Park Road near No. 3 Road in Richmond, B.C., offers fourvirtual reality booths that groups of people can rent out for an hourly rate.

"We've already launched our booking system and we're almost packed for the first two to three weeks," said Shi.

"So we've seen a lot of people wanting to try it."

A surging market

Consumer behaviour expert and UBC marketing professorDavid Hardistysays the popularity of virtual reality gaming is climbing to new highs.

"It's still small, but it's getting bigger," said Hardisty. "You have major players now competing. Sony, they have it. Facebook is in on the game with the Oculus and then you have the HTC Vive."

Hardisty says the technology is still unaffordable for most inidividual gamers. He says now is the perfect time to open up avirtual reality arcade because they allow gamers to rent the equipment for a low cost.

"The sets cost $600 to $1,000but it's a unique experience. There's nothing like it, so it's something people want to try."

A gamer tests out one of the headsets at Metro Vancouver's first virtual reality lounge. (Jacy Schindel/CBC)

Co-founder Alexander Chuaadmits they're swimming into uncharted waters with an idea that's never been tested before in the Metro Vancouver market, but he's confident in his plan because the business model has seen early success in other markets.

The first onein Canada powered up in Waterloo, with cities like Winnipeg, Regina, Edmonton and Calgary following suit.

"You know that Wayne Gretzky quote, 'skate into where the puck is.' That's kind of what we want to follow," said Chua.

"We want to see where thattrend is going and try to get ahead of the game before anyone else can."

How long until it's game over?

Hardisty says although the idea of a virtual reality lounge has a lot of potential forprofit, he anticipates there will be some hurdles.

He says arcades will have to adapt once virtual reality technology evolvesor they may go extinct.

That includes figuring out how to survive if the technology becomes cheap enough for individual gamers to buy and useat home.

"So it's a question of how popular it gets," said Hardisty.

"If25 per cent of the people end up with one of these in their home then there's no need for the lounge anymore because you could just go to your friend'splace[to play]."

A select group of people were invited to check out Metro Vancouver's first virtual reality lounge in Richmond Friday night. (Jacy Schindel/CBC)

Shi says they are anticipating the technology to evolveand are prepared for the possibility of the entire concept dying off.

"To be honest with you, I think virtual reality will be saturated or will die out in four to fiveyears," he said."But by then, we'll have moved on to something else.

"Because our focus is delivering a cutting-edge immersiveexperience and not just dedicated to one piece of technology."