Waterloo entrepreneurs create Canada's first virtual reality gaming space - Action News
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Kitchener-Waterloo

Waterloo entrepreneurs create Canada's first virtual reality gaming space

Recently opened Ctrl V in Waterloo is Canada's first virtual reality gaming hub according to owner Ryan Brooks.

'Our goal was to accelerate the adoption of VR,' Ctrl V CEO says

CBC KW intern Jenna Freeman tries her hand at a game at Ctrl V. The new virtual reality gaming hub in Waterloo is Canada's first and those behind the business say they've received calls about franchising from people around the world. (Kate Bueckert/CBC News)

They look like the little men on washroom signs come to life.

And they want into your castle.

You aim your bow and arrow at them and, ifyour aim is true, the little men shatterand theirbodiesreleaseballoons.

That's all it takes to become immersed in and addicted tothe world of virtual reality gaming according to Ryan Brooks, the man behind Ctrl V in Waterloo.

Three local entrepreneurs

In 2005, a 28-year-old man in South Korea died of a heart attack after playing video games for 50 hours straight at an Internet cafe.

"I was like, what's going to happen when the gaming is so immersive that you forget about reality completely?" Brooks said. "I think people are going to need a place to go that can help regulate how much time they're in there."

Born and raised in Waterloo, Brooks went to Lakehead University for theoretical physics and math, and currently works as a supply teacher.

Users can rent a space that includes a virtual reality unit for one-hour intervals. (Kate Bueckert/CBC News)

But he had thisidea for a virtual reality gaming centre, so he partnered up with Robert Bruski nowthe company's chief financial officer and Brooks' cousin, James Elligsonnowthe chief operating officer to create Ctrl V.

The three thought it was logical to have a place where people could go and rent virtual reality gaming systems, as the technology is expensive and takes up a lot of space.

"We've had a lot of people say, 'Yeah, I thought of this, but I just wasn't able to do it,'" he said.

Interest around the globe

Ctrl V is not just the first virtual reality gaming hub in Waterloo it's a first in Canada, according to Brooks.

It has only been open for a few days, but interest surrounding the space has spread far beyond the region.

Brooks said they've already received 30 requests for franchising information from interested businesses across Canada, as well as fromthe United States, Australia, India, Poland andUkraine.

"It's just crazy," he said. "I don't know how word got out so far and so quickly, but we're really glad that it did, because we really want to make this accessible everywhere."

More than just games

The University of Waterloo Games Institute will be using the space at Ctrl V to do some research, and Brook said they are also in talks to have paramedics and firefighters come in for training.

He said virtual reality is a great way to have professionals go into situations that are too dangerous or too expensive to set up.

"It's so outside the scale of just gaming.... This is where we start, but there's a lot more to come."

Gaming for everyone

Anybody can play a game in virtual reality and there are games for every person.

Even people who aren't particularly fond of playing video games can get into the virtual reality system, according to Brooks.

They've had people aged six to 72 try it out, and they all figured it out pretty quickly.

"We had a few people, already the moment they got out, [say] 'Can I book another hour?'" he said.

"We just wanted to bring this to the masses. Our goal was accelerate the adoption of VR. The only way that's going to happen is if we can make it accessible to as many people."

Ctrl V is a virtual reality gaming hub in Waterloo and the first in Canada. (Kate Bueckert/CBC News)