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Montreal

Flix & Paul go to Sundance with new VR experience

Montreal virtual reality pioneers Flix & Paul Studios are turning heads with their latest VR experience, an 8-minute glipse of the life of nomadic yak herders in Mongolia now showing at Sundance.

Hollywood directors and game producers eager to dip their toes in new VR technology

Paul Raphael and Flix Lajeunesse of Flix & Paul have been working together for a decade. (Joseph Ghaleb )

Montreal virtual reality creators Flix & Paul are hot property these days.

The studio first generated buzz for its VR storytelling at the South by Southwest (SXSW) festival in March 2014 with an experience called Strangers with Patrick Watson.

The virtual reality experience featuredthe Montreal musician in his Mile-End studio lighting a cigarette and then sitting down at the piano.

Viewers who looked back around the studio could see his black Labradorlying patiently on the floor listening. Cigarette smoke spirals up from an ashtray beside the piano.

Strangers with Patrick Watson, created by Flix & Paul Studios, was their first foray into virtual reality. It was shown at SXSW in March. (Flix & Paul Studios)

Since SXSW, and Facebook's high-profile purchase of VR newcomer OculusRift, gear developers and film studios are checking out the new medium.

And they're turning totwo Montrealers, Flix Lajeunesse and Paul Raphael, to find out how they can get in the game.

Samsung commissionedcontent from the pairfor their new virtual reality headset,GearVR, which was released in mid-Decemberin the U.S.

Two Montreal virtual reality innovators are showcasing their latest VR experience at Sundance. And getting ready for a series of projects with Hollywood studios.

Fox Searchlight Pictures got Felix & Paul to create a virtual reality experience with Reese Witherspoon for the new Jean-Marc Valle movie,Wild.

The creators have a list of projects in the works and theyre part of the keynote address at the Sundance Festivals New Frontiers panel on virtual reality on Jan. 26.

But their most exciting reveal at Sundance is their longestVR experience yet.

Herders immerses the viewers in the world of nomadic yak herders in Mongolia. (Flix & Paul Studios )

Herdersplaces viewers amongnomadic yak herderson the trails of Mongolia for an eight minute-long unique experience in time.

"We actually went there this summer and spent time with a family of nomadic yak herders on the steppes and so its a very contemplative and observational journey of what they actually live and the viewer can actually feel hes a part of them," saidLajeunesse.

Herders is a perfect example of the appeal of virtual reality: to take viewers somewhere they'd never get to on their own and have them feel a personal connection to the scene.

A new way of storytelling

The stakes and expectations are high for Felix & Paul.

Filmmakers like James Cameron have dipped their toes in the world ofVR. Some directors wonder if itwill make for a more pleasant experience than what viewers have now with3D.

But virtual reality requires a complex filming process and a different approach to storytelling.

Jump cuts will leave viewers nauseous. If the viewer isn't centred in the middle of the action, the impression of being surrounded by sound and images doesnt feel authentic.

Samsung commissioned content from Flix & Paul for their new virtual reality headset, Gear VR. (George Fok/Phi Centre )

Flix and Paul, who cut their teeth on 3D shorts, music videos and installations, are advantageously both techies and filmmakers.

They find longer, fly-on-the-wall experiences work the best.And theyve found themselves tweaking their equipment after each shoot.

Lajeunesse says their proprietary,3D stereoscopic 360-degree camera recording technology and software resembles a small person, which came in handy when they were trying to convince the yak herders to let this little guy sit down with them in the yurt.

"It replicates a bit how a human being will perceive reality it has ears, it has eyes [and a]body for the data," says Flix Lajeunesse.

With the increasing availability of VR developer kits and interest from Hollywood filmmakers and video game creators,many observers say 2015 is the year of virtual reality.

Montreal arts patron Phoebe Greenbergof thePhi Centreis one of them. The centre is backing Flix & Pauls exploration of the new media.

"Well,this is the future," saidMyriamAchardfrom the Phi Centre.

"Definitely 2015 is going to be the year of virtual reality entering our homes. Right now its only geeks, only tech people, butits going to enter our homes."