'Indigenous cybernoir': Video game designers crafting futuristic detective story - Action News
Home WebMail Friday, November 22, 2024, 11:52 PM | Calgary | -11.3°C | Regions Advertise Login | Our platform is in maintenance mode. Some URLs may not be available. |
Indigenous

'Indigenous cybernoir': Video game designers crafting futuristic detective story

A group of Indigenous female developers in Hamilton, Ont., are putting their own cultural spin on the usually male-dominated video game industry.

Set in 2262, Purity & Decay looks into the future with a story rife with Indigenous cultural references

Meagan Byrne and Tara Miller are two of the Indigenous women behind Purity & Decay, a cybernoir video game. (Meagan Byrne/Tara Miller/Contributed)

A group of Indigenous femaledevelopersin Hamilton, Ont., are putting their owncultural spin onthe usually male-dominatedvideo game industry.

Purity & Decayis a futuristic detective video game being developed by Achimostawinan Games, acompany of five peoplefour of whom are Indigenous.

The game's prototype was created over just two days in February of this year at an event held by the Toronto organization Dames Making Gamesby two Indigenous women, Meagan Byrne and Tara Miller.

"I remember talking about how interesting it would be to take that kind of thing and present it in an Indigenous way," said Miller.

The game is setin North America of 2262, where a class systemdivides people both metaphorically and physically andthe ruling classlives in floating cities. The protagonist, private eyeMyeengunHill, is sought out by a womanto help find answers about hersister's murder.

Byrne describes the game as being "like Blade Runner, kind of playing up on that black-and-white-movie aesthetic."

The designers call their game's style"Indigenouscybernoir" a reference to the noir genre, characterized by grittiness, cynical characters and, typically, a disturbing mystery.

Purity & Decay, an Indigenous cybernoir, is a futuristic adventure detective game being developed by a predominantly Indigenous team based out of Hamilton. (Submitted by Meagan Byrne )

Byrne, who studied film, said the duobegan with the idea of a romance-style game with a detective element, set in the future of a world that hadn't quite gotten over colonial subjugation.

"I think what we wrote is that it's right on the cusp of colonial violence finally ending," said Byrne.

"We thought, well,if this is a world where things are progressing so much but obviously there are still things that are stepping back what would change and what would be different with a bisexual female protagonist? And being able to see that as a possibility is one of the messages we wanted to include in the story," said Miller.

Miller, who grew up watching noir films as a child, used those films to influence the game's style and storyline. Detectives in noir films are usually older,brooding males, said Miller, so she was glad to have the opportunity to take the style and add futuristicsci-fi elements with an Indigenous influence.

Byrne is the main writer and game designer. She recently graduated from Sheridan College's game design program and is currently working at TVOKids, developing educational games.

As a Mtis woman, Byrne said learning Cree has always been important to her and that's something she's incorporating into the game.

"Basically all of the names of things are going to be in Cree a lot of the character names, places and businesses are in Cree," said Byrne. Their company,Achimostawinan, means "tell us a story"in Cree.

"People are going to be casually using Cree and Michif and French because that is the sort of mesh of languages we have going on here," she added.

Miller, 20, is in her third year of the Sheridan College animation program and is part of the Tobique First Nation, which is one of six Maliseet Nations in New Brunswick. Miller has just recently visited her community for the first time and hopes that by working in partnership with Byrne,she will be able to learn more about her culture.

"I'm hopingI do my own traditional learning aswe make the game. I'd really love to be able to put more elements of my own tribe into the game as we go," said Miller.

The game iscurrent available as a single-chapter prototypethat introduces the player to the character and what they will be doing throughout the game.

AchimostawinanGameshopes to have a full version of the game available in 2019.