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Indigenous

New iNdigital space showcases digital and interactive media at imagineNATIVE

The rising popularity of digital interactive work like VR experiences and video games has spurred the imagineNATIVE film and media arts festival in Toronto to add a dedicated digital space this year.

VR, video games, websites and digital web series by Indigenous creators featured

Set up throughout imagineNATIVE's iNdigital Space at the TIFF Bell Lightbox are VR stations and computers to play video games, all made by Indigenous creators. (Rhiannon Johnson/CBC)

The rising popularity of digital interactive work like VR experiences and video games has spurred theimagineNATIVEfilm and media arts festival in Toronto to add a dedicated digital space this year.

The new iNdigitalSpace will feature eight video games, five VR experiences, seven web works and nine audio works.

Nathan Powless-Lynes is a Mohawk video game creator from Ontario. (Submitted by Nathan Powless-Lynes)

"It's nice having somewhere to show off work;it's hard to find and opportunity like that," said Nathan Powless-Lynes.

"It's also interesting to see Indigenous media all put here in one place."

Poweless-Lynes is Mohawk and grew up in Ontario. He has two games that will be featuredin the iNdigitalSpace:Swampbox, a puzzle game where the main character must journey through a alien ship solving puzzles to advance, and Brawlygons, a multiplayer fighting game.

"There's many different forms of media and they should all be appreciated," he said.

"Giving video game and VR a chance is something I encourage and support."

Digital media needs its own space

Interactive digital media presents a unique opportunityfor interactive storytelling and should have its own space that can optimize these experiences, said Meagan Byrne,imagineNATIVE'sdigital and interactiveco-ordinator.

Byrne is a Mtis game designer who grew up in Hamilton.

Meagan Byrne is a Cree game designer and imagineNATIVE's digital and interactive co-ordinator. (Rhiannon Johnson/CBC)

"For the filmmakers orthe TV shows,theatre and the trappings of a theatre festival makes sense," she said.

"When it comes to digital works ... you have toreconceptualizewhat is an appropriate way of showcasing that shows respect to that work and that artist."

She said interactive media works require more from their audience than a passive reception.

"It's asking more of you than to sit there," she said.

VR booths and computers equipped with video games designed by Indigenous creators fill the iNdigital space. (Rhiannon Johnson/CBC)

"It's asking you to [do] an action, look around orparticipate in the space and that's something that I think is really exciting for a lot of Indigenous storytellers."

The iNdigitalSpace is on the main floor of the TIFF BellLightbox.Inthe wide room are booths set up with VR gear and computers loaded up with differentgames by Indigenous creators.

The iNdigitalSpace is open to the publicOct.18-21.