Astronomers find fast-spinning 'clocks in the sky' using gaming tech - Action News
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Science

Astronomers find fast-spinning 'clocks in the sky' using gaming tech

Astronomers have discovered the second-fastest rotating star ever known and they did it using technology originally used for gaming.

2nd-fastest pulsar discovered rotates at a breakneck 707 times per second

Astronomers have found two of the fastest spinning pulsars in our galactic disc, and the second-fastest overall. They used technology developed for gaming. (NASA Goddard Scientific Vizualization Studio)

Astronomers have discovered the fastest-spinning pulsar in our galactic disc, making it the second-fastest known and they did it using gaming technology.

Pulsars are small, rapidly spinning neutron starsleft over after a star roughly eight times more massive than our own sun dies in a supernova, a spectacular stellar explosion. As pulsars rotate, particles are ejected along theirpoles.

And while"normal" pulsars rotate tens of times per second, there are millisecond pulsars that can rotate hundreds of times per second, something astronomers didn't even think was possible until the first discovery made in 1982.

The newly discovered pulsar, PSR J0952-0607, is one such millisecond pulsar, rotating at a breakneck speed of 707 times per second. It is second only to one in a dense star cluster outside of our discthat rotates 716 times per second.

The discovery was made using radio telescopes atthe Low-Frequency Array (LOFAR) in the Netherlands.ZiggyPleunis, co-author of the findings published inThe Astrophysical Journal Letters, who is now a PhD student atMcGillUniversity, told CBC News.

What's particularly interesting to astronomers is just how precise pulsars just the size of small cities are.

'Very stable' rotation

"They rotate so quickly like this at707 times per second, and this rotation is very stable and it only changes maybe one part in a million, or even less per second,"Pleunissaid."So we can use them as tools, as clocks in the sky."

Pulsars shine brightest at low frequencies, something LOFAR is well suited to seeing. However, the dust between the stars gets in the way, making the work challenging.

So astronomers at LOFARused a processing technique using graphics cards originally designed for gaming, which Pleunis said isefficient.

Graphicsprocessing units, or GPUs, were designed for 3D games, but are also programmable and can handle multiple computations at once.

So the astronomers useddata collected by NASA'sFermiGamma-ray Space Telescope(pulsars give off high electromagnetic radiation in the form of gamma rays) together with GPUsin a computer cluster called DRAGNET, which processesLOFARdata.

This illustration shows the Low-Frequency Array in Buinen, the Netherlands and the two pulsar sources. (NASA/DOE/Fermi LAT Collaboration and ASTRON)

"The techniques are not new, in the sense that people thought of these techniques in the '70s already,"Pleunissaid.

"But it's always been too hard and no one had a computer that could do that. And nowadays, because these gaming cards are so cheap, it's now possible to do these kinds of calculations."

Thenovel method worked: it first detected a pulsar rotating at 412 times per second.

"It was really nice that it worked," Pleunis said. "The most surprising thing was when we finally made the discovery."

Theastronomers were able to illustrate that radio waves from the pulsar were arriving at the same time as the gamma rays, which suggests there is some mechanism in the star that is producingboth types of radiation.

Searching for even more speed

Pleunis hopes the new findings will lead to discoveries of more millisecond pulsars, perhaps some that rotate even faster.

"The most important part about this is that it will teach us about the extremes in the universe," Pleunis said.

"We do these surveys because, once in a while, some interesting pulsar pops up that no one had expected, or does something strange that no one had expected, and that tells us about physics."