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YouTube gaming stars blindsided by Nintendo's ad revenue grab

A growing number of gamers have found their dream job: playing video games and posting videos of them on YouTube for their fans. But now, Nintendo is asking YouTubers like to hand over at least 40 per cent of their ad revenue for any video starring Mario or Link.

Game companies may not have legal right to claim a cut, lawyer says

Nintendo wants a cut of the ad revenue from gamers who post videos on YouTube that feature their games, but gamers question whether publishers are after their earnings or simply want to control the message. (Nintendo)

Nic Truong of Mississauga, Ont. has a dream job: he plays video games and posts clips of them on YouTube for his fans.

But now, Nintendo is asking YouTubers like Nic to hand over at least 40 per cent of their ad revenue for any video starring Mario or Link.

Truong, better known as TetraNinja, has built a following of more than 800,000 on YouTube byproviding play-by-play commentary onvideo games. Theseclipsare called "Let's Plays," and they're some of the most popular gaming-related videos on the internet.

Nintendo games hold a special place in Truong's heart.

"The original Legend of Zelda on the [Nintendo Entertainment System] was the very first video game I played," says Truong, who credits the popularity of his channel to his 2011 series of Let's Plays of Zelda: Skyward Sword.

Nintendo's'Creators Program'

YouTube videos generate money for the uploaders in several ways, but most of them are tied to ads - either "pre-roll" ads that play before the clip, or banners that are superimposed on them. But avideo creatorneeds to surpass acertain threshold before they geta cut of the ad revenue.

Several sources estimate that 1,000 views on a single video will generate around five dollars of ad revenue. Half of that goes to Google, and the rest goes to the creator.

Gamers like Truong, whose most popular videos have millions of views, are able to make full-time income from sharing their hobbies with their fans.

The gaming publishers have taken notice.

In 2013, Nintendo made sweeping copyrightclaims on videos on YouTube that included footagefrom their games.

"As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database," Nintendo said in a statement in 2013.

The copyright claims meant that all ad revenue that previouslywould go to the creators of the individual videoswent to Nintendo instead. It caused a significant backlash in the Let's Play community.Eventually,Nintendo dropped the claims.

Nic Truong from Mississauga, Ont., makes a living out of posting his Let's Plays of video games on YouTube, but he's worried that Nintendo's claim on ad revenue will encourage other publishers to follow suit. (TetraNinja/YouTube)

The company's new initiative, unveiled in January, proposes to share the revenue for some videos.

YouTubers can apply to the Nintendo Creators Program and if an approved channel's video contains footage from a list of approved games, the revenue is split between the two parties 40 per cent for Nintendo and 60 per cent for the creator.

If Nintendo chooses not to approve a video,then it canclaim100 per cent of the ad revenue, as it attempted to do in 2013.So far, it's not clear why some videos are approved and some are not.

Alternatively, gamerscan register their entire YouTube channel with Nintendo, and increase their share of the revenue to 70 per cent.

Since Google already claims 50 per cent of the total ad revenue generated by videos,the creator and Nintendo's share would be divvied up from the remaining 50 per cent.

Nintendoof Canada did not respond to CBC requests for comment on its parent company'sCreators Program.

'A slap in the face' to gamers

Nintendo's recentmove was a surprise to many gamers on YouTube, who see it as an attempt by a publisher to eat into their revenues and exert creative control over their content.

Felix "PewDiePie" Kjellberg, a Let's Player from Swedenwho has more YouTubefollowers than anyone in the world,called Nintendo's new program "a slap in the face" of people making videos online. He argues he and otherYouTubersalreadygivegames companies free advertising that targetsan audience difficult to reach throughtraditional ads in magazines or television.

Other prominent gaming commentators, such as Jim Sterling, Jeff Gerstmann andSteven "Boogie" Williams, have echoedKjellberg's opinion on the program.

Sweden's Felix "PewDiePie" Kjellberg, the most-viewed person on YouTube with more than 35 million subscribers, called Nintendo's Creators Program 'a slap in the face' to gamers. (PewDiePie/YouTube)

Many gamers also say they aren't violating copyright, arguing theirwork is permittedby fair useprovisionsunder copyright law.

Section 29 of Canada's Copyright Law states that fair usedoes not infringe on copyright if it's used for research, parody, satire, criticism or news reporting. That's why movie reviews can include short clips of the films being critiqued.

Elena Iosef, a Toronto lawyer who specializes in intellectual property, says Let's Plays likely won't infringe on copyright, in partbecause, unlike watching a copy of a film or television show, watching someone play a game is not a substitute for actually playing the game yourself.

"Someone watching a Let's Play is not going to go, 'Well I've watched it. I'm not going to buy the game now,'" she says. "If anything, it's going to make them more excited to buy the game, unless the game is completely awful."

Whether that argument holds up in court, however, is yet to be determined. No legal decisions involving video games and fair usehave been made either in Canada or the U.S.

Long waits for approval

Shortly after opening the Creator Program, Nintendo was flooded with applications. While they promised wait times of three business days for a reply, instead it turned into weeks without notice.

Some gamers, such asTruong, have decided it's not worth the wait. They'd rather avoid the process altogether, hoping Nintendo either doesn't notice them or doesn't take the time to claim their cut of the ad money.

"I have no doubt in my mind that I'll eventually have to submit individual videos to their program," says Truong.

When that happens,Nintendowill get a lot ofthe ad money from his Zelda videos.But he can still count on revenue from his videos of games that are not made by Nintendo.

His biggest worry is that the Creators Program might set a precedent for other gaming companies to follow suit. The possibility of losing a large cut of the income fromhis entire library of videos over 6,000 is a much different proposition.

Because of this, he's considering moving full-time to the livestreaming channel Twitch instead, where gamers subsist primarily on direct donations from viewers and subscribers.