Canada's gaming industry wins big at Game Awards
2 video games from Canadian studios, Tchia and Sea of Stars, won major awards this year
Canada's gaming industry just levelled up.
Two video games from Canada-based studios won major awards at this year's Game Awards, which took place last week in Los Angeles.
Tchia, developed by Montreal-based independent game studio Awaceb,won the coveted most impactful game of the year award. The award symbolizes recognition for games that provoke thought and carry a pro-social message, according to the Game Awards website.
It's something thatgame creatorPhil Crifocalls"symbolic and important."
A heartfelt adventure with cultural significance
Tchiafollows the titular character on her journey to save her fatherand her home,a collection of idyllic islands,after they're attacked by strange fabric-made creatures.
Crifo, who is the game director at Awaceb, came up with the idea for Tchiawith colleague and childhood friendThierry Boura. The pair grew up together inNew Caledonia, which is a collection of French islands in the South Pacific.
Now based in Montreal, Crifodescribes Tchia as a "love letter" to the Indigenous people of New Caledonia. He says it was importantthat the game accurately reflectsKanakculture.
"We wanted to celebrate that and we wanted to talk about the culture that kind of shaped our childhood in a very particular way," he said.
Crifo says everything from the geographyto flora and fauna used in the game are all inspired by New Caledonia. Even one of Tchia's abillities in the game called soul jumping, where the player can possess an animal, is tied to traditional Kanak folklore.
An homage to a childhood favourite
Sea of Stars isthe other award-winning game thattook home best independentgame. The game was created by Sabotage Studiosbased in Quebec City.
Thierry Boulanger co-founded the studio in 2016. Now the studio's creative director, Boulangersays he began conceptualizing the universe Sea of Starsthat takes place in during his childhood after being inspired by the Super Nintendo role-playing gameChrono Trigger.
"I had that click moment and then I played it for like threeyears straight," Boulangersaid about his time playingChrono Trigger.
He says he wantedSea of Starsto "modernize"Chrono Trigger,while also paying homage to it.
The games ended up becoming connected on an even deeper level whenYasunori Mitsuda, the composer forChrono Trigger,contributed 10 musical tracks toSea of Stars.
Sabotage has their own in-house composer, Eric W. Brown, who created the rest of the game's roughly 200-song soundtrack. Despite only contributing a handful of songs to the game, Mitsuda joining the project was generally seen by gaming fans as a seal of approval for Sea of Stars from one of the genre's most-respected creators.
"Tears were shed," saidBoulanger when asked about how impactful Mitsuda's contributions were to him.
Recognition at a difficult time
Both Crifo and Boulangersay they're thankful for the awards, especially at a time when job cuts are impacting theindustry. More than 6,000 game industry jobs have been cut across more than 100 studios, according to Axios.
Crifo worries these cuts could impact the work smaller independent studios are doing.
"We'll see for the few coming years less risk taking, less small,emergent, innovative teams, and that's very unfortunate because I think that's ultimately what drives the medium forward."
Despite some industry wide uncertainty, both Crifo and Boulanger say their respective studios haven't been impacted and are moving ahead with future projects.
"We're just keeping at it slowly getting back in the saddle for the the next production," saidBoulanger.
"Right now we are kind of figuring out ...what's the next step for us in terms of keeping that DNA that cultural, social element but also doing stuff that's more ambitious, more progressive, moreforward thinking," Crifo adds.